Treachery Is Everywhere

The Ultimate Origin Story

Lately there have been a lot of comic book characters getting a lot of attention.

Both “Universes” (DC and Marvel) have their own big plans.

And many lesser known comic book characters have been popping up.

If they look back on Western Culture in a couple thousand years, they’ll see our comic book heroes the same way we view Greek Mythology.

They share essentially the same archetypes.

Even non-superhero movies share a similar archetype.

That of the “Hero’s Journey.”

Even movies that don’t have anything to do with heroes of any kind follow this main template.

Something “non-normal” happens to a “normal” guy or gal, they have to step up their game and take care of business.

Whether it’s a coming of age story of a junior high school girl or a farm boy going out into space to blow up the Death Star, the structure is the same.

Funny thing is that most people focus on the hero, or the his or her journey.

After all, that’s where all the action takes place.

That’s the reason for the story in the first place.

But the interesting thing is that in nearly every single hero’s journey, the hero is CALLED.

And most of the time, they don’t have a choice.

Even then, they are often called, they refuse the call, and then they are put into a position where they HAVE to take the journey.

In fact, this “call and refusal” is in most hero’s journey stories.

It’s an essential element.

Some say this is an echo of being born.

We were safely in the womb, and the birth contractions started.

As if we said, “NO F-ing way! I’m not going out there!”

But then we HAD to.

Boom.

Welcome to Earth.

The cool thing about being a grown up is you can play both sides.

You can still be “called” to go on journeys.

And you can call others.

At the same time, everybody wants to BE a hero, but we all NEED a hero to help us along.

You can be both.

Learn How:

Cult Leader

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